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Gaming Companies Use 'Dark Patterns' to Increase Addiction Risk, Says Slovak Psychologist

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Gaming companies exploit detailed player data to manipulate behavior and increase addiction risk through "dark patterns" embedded in video games, according to Slovak psychologist Marcel Martončik. Gaming companies collect extensive information about players, including when they play, how they interact with games, where and how often they click, and their purchasing behavior, Martončik explained in an interview. This detailed knowledge allows companies to use psychological manipulation techniques against players. The psychologist also addressed the popularity of games like Minecraft and discussed whether violent "shooter" games provide an acceptable outlet for aggression, as well as the potential cognitive benefits of gaming on memory.

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